1/31/2024 0 Comments Surviving the abyss monsterRage of Demons (it still annoys me they use a different title for the adventure from the book title) begins with the time-tested D&D tradition of starting off with all the PCs captured. The demon lords got their art treatments, but a lot of the other underdark denizens go artless. I love a lot of these creatures, but I really wish more of them had associated artworks. The demon lords themselves are represented here, along with many variations and NPC stats for the various underdark races. Out of the Abyss has a lot of sandbox adventuring, which means they had to create a lot of stat blocks for whatever you encounter. A couple of these are pretty fun, we’ve got a wand of sticky ooze, a sentient sword, and spell gems which I had been sorely missing. These are all items that can be encountered along the player’s journey through the underdark. Your ranger can keep their outlander flavor, just now with a little underdark sprinkled on top. These are especially useful for surviving in the underdark in the early levels, and I think making them features rather than full backgrounds was a smart move. Rather than make new backgrounds specifically for the underdark setting, they created these optional background features that you can slot into any of the existing backgrounds in exchange for the background’s original feature. Rage of Demons adventure path, running from 1st level to 15th level. 33 New Monsters/NPCs with lore and stat blocks.It also contains a couple alternate class features, and a few magic items to discover in the underdark along with a slew of monster stat blocks. Out of the Abyss is 256 pages thick, with almost all of that length devoted to the adventure path itself which is a monumental 1st level to 15th level campaign. Does it hold up? Grab your torchstalk and try to hold onto your sanity as we go through everything you need to know. It was released early in 5E’s run as they were still exploring what it meant to make an adventure path in the system. Demon lords have been unleashed in the darkness, and their madness is creeping steadily outward from the silence in the deep. But there are more terrors here than normal, even by underdark standards. Out of the Abyss is D&D 5E’s foray into the unrelenting jaws of the underdark. Does it Climb out of the Underdark or Fall Down a Pit?
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